AI Insights · Timothy · July 2022
Top 5 Horse Games Performance in Norway, Q2 2022
Explore the performance trends of the top 5 horse games on a unified platform in Norway during Q2 2022, including downloads, revenue, and active users.
Throughout Q2 2022, the top 5 horse games on a unified platform in Norway displayed diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared.
Equestrian the Game from Kavalri Games showed significant variations in weekly revenue, starting at approximately $4.9K at the beginning of April and gradually declining to around $660 by the end of May. However, there was a slight recovery, reaching about $1.9K in the last week of June. Weekly downloads followed a similar downward trend, starting from 2.4K in late March to around 525 in early June, with a slight increase to 683 by the end of June. The weekly active users fluctuated slightly, beginning at 4K and closing the quarter with around 3.4K.
Star Stable Online: Horse Game by Star Stable Entertainment AB had a relatively stable performance. The weekly revenue saw a peak of approximately $1.6K in mid-April and then fluctuated around $700-$1.1K for the rest of the quarter. Downloads peaked at 958 in early April and experienced a slight dip, ending at 548 in the last week of June. Active users remained steady, starting from 3.7K, peaking at 4.3K in mid-April, and ending the quarter at 4.2K.
Rival Stars Horse Racing from PikPok experienced varied revenue trends, starting at approximately $1K, peaking at $2.4K in early April, and fluctuating around $600-$1.5K for the rest of the quarter. Weekly downloads were relatively low, peaking at 299 in late March and then consistently declining to around 104 in early June, with a slight recovery to 210 by the end of June. Active users showed a slight decline from 922 in late March to 667 in early June, with a slight increase to 794 by the end of the quarter.
Star Stable: Horses, also from Star Stable Entertainment AB, maintained low revenue figures, peaking at $404 in early May and then fluctuating around $50-$137 for the rest of the quarter. Downloads were relatively stable, peaking at 224 in the last week of June. Active users showed a slight increase from 359 in late March to 430 by the end of June.
My Horse Stories by Crazy Labs had modest revenue figures, peaking at $189 in late June. Downloads showed an upward trend, starting from 141 in late March and peaking at 212 in early June, ending the quarter at 197. Active users remained relatively stable, starting at 907 and ending at 947 by the end of June.
For more detailed insights into the performance of these horse games and other apps, visit Sensor Tower.